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GUI Widgets
Coming soon! This section will show examples of paper
prototypes that illustrate GUI widgets such as checkboxes,
text fields, and drop-down lists.
Case Studies
Each of the case studies below is described in more detail
in chapter 2.
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Type of Interface
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Company: Product
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Description
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Software
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The MathWorks: Control Point Selection Tool
(used by scientists to align and study complex images)
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The users' work was sophisticated, and the development
team worried that their interface might need to be consistent
with existing (and inferior) tools. Paper prototype
testing showed the development team which features
users needed, and why. The inconsistency? Not a
problem - users recognized that the new interface was
a distinct improvement. The team went from a blank slate
to a ready-to-implement design in about 3 months. The
cpselect tool shipped in April 2001 and has been well
received by its customers - most of the feedback
has been requests for small enhancements.
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Web Application
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Centra: Symposium
(offers a live, "virtual classroom" environment
for distance learning)
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Back in 1996, the original design called for a simulated
3D environment. But paper prototype tests showed that
the 3D functionality would actually interfere with the
online learning experience. The functionality was dropped,
thus shortening time to market by an estimated 6-12
months. The development team also discovered some
of the social issues in online training that
were crucial for the product's success. Several years
later, the Symposium interface still reflects the lessons
learned from those early paper prototypes.
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E-commerce Web Site
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Priceline.com
(users submit a bid for a plane ticket along with
a credit card - Priceline determines if any airlines
will accept the bid)
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Back in the mid-90s, e-commerce was just taking off.
Would users understand this unique method of buying
plane tickets? How could be they be convinced to trust
their credit card to a yet-unknown web site? Was three
days too long to wait for an answer? Paper prototyping
showed the team that their initial design would have
crashed and burned... but they corrected the problems
before launching the site. They also discovered
that users didn't need some of the hard-to-implement
features they had originally planned.
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